ODDWORLD:ABE'S ODDYSEE FAQ V 1.2
            by Gregorio Diaz EL COMPY
 
 
 

Contents:
 

1. Introduction
2. FAQ version
3. Friendly Reminder
4. Button Legend
5. Abe's Moves
6. General Info
7. Walkthrough ( under construction )
8. Credits
 
 

1.0 INTRODUCTION
 

  Hello. Welcome to Oddworld. This place is widely known because of the great puzzle
situations in which the inhabitants are always in. In other words: Want help? Here I am!
 Formerly known as the Lost World FAQ maker only, my third FAQ will guide you through the
perils and enigmas of this awesome PlayStation game. Remember that all the FAQ is a spoiler,
so if you want to solve the riddle yourself, do not read it yet. As your tour guide through
this wasteland, I will present you with all the cities. So hang in tight and do not eat
Scrab Cakes during your travel. Thanks.
If you have additions, corrections, or comments about the game, please email me at:

E- MAIL: [email protected]

 Use the Word " Abe " at the subject line if possible. Thank you. Needless to say, you will
get full credit if your contribution works
NOTE: For your convenience, I will submit the FAQ with only Rupture Farms covered first,
then I will update it with the remaining stages. This way you do not have to wait until I
finish the FAQ ( this FAQ will be LONG, believe me ), and also I will not be so pressured to
make it fast. If it is done slow, it is done better. But e-mail me if you feel that I am
delaying it too much. Thanks.
 

2.0 FAQ VERSION
 

1.0 First release. Rupture Farms covered.
1.1 StockYard Escape, Monsaic Awakened covered, Sections 6.3 and 8.0 modified. Sections 6.5
and 6.6 added
1.2 Paramonia added, Scrabania added, Stockyard Return covered as well.

 and more to follow.
 

3.0 FRIENDLY REMINDER

  This FAQ, as all FAQs is free, so please do not profit from it. I did it to help users,
not to make them rich. Also do not copy it, nor say that you did it. Credit to the ones who
deserve it. And, if you liked it and/or used it, please e-mail me with a thanks, that makes
me feel like I did not waste my time. Thanks. My address : [email protected]
Also, if you want a copy of any of my FAQs, e-mail me.
 
 

4.0 BUTTON LEGEND

The same as Lost World's.

Circle: C
Triangle: T
Square: S
X: guess it
L1, L2, R1, R2: guess them too
Left: L
Right: R
Down: D
Up: U
 

5.0 ABE'S MOVES

Although they teach you them in the game, I will include them here.

L or R: Walk in the selected direction
U: Hoist ( like Prince of Persia or Tomb Raider ), enter doors, use platforms and BOOM
machines. Also used to mount Elum. Also use some switches where he needs to use his hand on
them ( like directories)And it is used to enter in wells.
D: Duck. Dismount Elum, use platform, hoist down from platforms
S: Use levers
T: Hop forward
C: ( Hold ) throw rock, bomb, or meat
X: Duck
Duck, then L or R: Roll
L1+L2 or any other top button combination: Chant

Hold R1, then L or R: Run
Hold R2, then L or R: Tip toe
As a rookie, you tend to run when you need to tip-toe or viceversa, because the buttons are
too close. Practice.

While running press T: long jump
While running press X: running roll

5.1: GAMESPEAK:

 Abe talks. Even if his lips are sealed.

Hold L1, then:

T: "Hello": used to start a conversation with a Mudokon.
S: "Follow me": makes the Mudokon to follow you. If you need to make him go down a platform,
throw yourself first, then insist with this sentence until he comes down too
X: "Wait": with this the Mudokon will not follow you, so use it to keep them out of danger.
C: Angry: Useless. Unless you want the Sligs to make fun of you

Hold L2, then:

T: Long whistle: used in codes
S: Laugh: useless too
X: Short whistle: Also used in codes
C: Fart: used to finish codes

You can talk even if you are ducked, or mounted on Elum, but you cannot if you are hanging
from a platform.
 

6.0 GENERAL INFO
 

6.1: HOW TO KILL ENEMIES

 The chant is your only defense. It affects Sligs, Scrabs and Paramytes.

To get rid of Sligs, chant until they are possessed, or use the environment ( pits, falling
barrels )
NOTE: you cannot possess Sligs that are in the same floor than you, even if you are in the
shadows ( they must not see you ) Also, the Slig must keep running in the same screen than
you are.

As the Slig:

S: "What?". Also used to use levers
X: Strike: use it to hit mudokons, so they can duck under your bullets and avoid getting
shot.
T: " Blah! "
C: Fire weapon. Hold for a continuous burst
R2+ L or R: Run ( like Abe )
L2+R2: Explosion
Slig cannot jump or duck, but he can ride platforms

With the Slig you must kill other enemies, so be trigger happy, or they could kill you
first. Explore with him to fire as many Sligs as you can. DO NOT KILL ANY MUDOKONS. Also be
careful not to fire Abe, as you can kill him.

The Slig can talk too, but many of his phrases are just annoying sounds. Only SOME Slogs
obey him.

Hold L1, then:

S: " Here, boy ": used to talk with some Slogs, the equivalent to Abe's " Follow me "
X: " Get him " : the attack order for the Slog.
T: " Hi "
C: " Wait "

Hold L2, then:

S: Laugh
X: Grunt 1
T: Grunt 2
C: " Look out! " : the same use of the strike, but also alerts other Sligs.
 
 

The Scrabs and Paramytes can be delayed with the chant, but you cannot possess them.

To kill Paramytes, use the environment. You can distract them with meat pieces, but they eat
fast. If there are two or more together, they will attack you. They also attack if you
corner them.

To kill Scrabs, make them meet a friend. They will fight until death, letting you escape

To kill Slogs, use the environment, or a Slig.

The bees need to be avoided. Elum hates them.

The bats kill you immediately. Avoid them too
 

6.2 ENDINGS

The game has at least two endings. They change depending on the friends that you helped
throughout your quest.

Rescue 49 Mudokons or less: Sad ending
Rescue 50 or more Mudokons: Happy ending
Rescue 99 Mudokons: I do not know yet. If there is a third ending that you know, e mail me

6.3 RESCUING MUDOKONS

 To rescue Mudokons do the following.

Say " Hello " until they say that too. Now ask them to follow you. Go to a bird portal and
chant. The mudokon will jump through the portal and will be free. Easy, right? You can
rescue as many mudokons at once as you like. If the mudokon is in a room with a bird portal,
just chant and he will escape. You cannot talk to two different mudokons in the same room.
In this case rescue one first, or make him wait next to the bird portal. If you or a Slig
broke the portal, you need to go back a room and then return, and the birds will be there.
Special note about taking mudokons down a ledge:
 You don't have to throw yourself down first. You can stand next to an opening or on the
otherside and call the Mudokon. The first time won't produce a result but every subsequent
call will bring him one step closer to you. This can be handy for positioning them to go
through timing traps and having them walk off ledges.
 

6.4 USING GRENADES

The grenades can be tricky at first, but it is easy:

Hold C to prepare the grenade. It will bip five times, and at the sixth time it will
explode. Usually, you will have to throw it immediately after the FIFTH bip. The angles are
a little like this:

FACING RIGHT:

Press L: throws close and vertical
Press R: throws very far
Press U: throws high and relatively far
While duck: throws it at a decent range and it goes horizontally. Useful to kill Sligs.

When I refer to blowing orbs, you need to prepare the grenade, wait for the fifth bip, and
then throwing it in the direction that you are facing.

All these commands also apply  to rocks and meat, but they will not explode.

6.5 USING ELUM

 Who is Elum? Elum is your " pet ". It is like a cross between a dog and a horse. You use
Elum to make long jumps. Also, Abe's feet can rest while riding him.

To mount Elum: stand in front of him and press U
To dismount Elum: Press D.

NOTE: Elum understands the " Follow me " and " Wait " commands. Use them to position Elum
where you need him.

While you are on Elum, press L or R to move, and hold R1 and move to run.
You can use all the Gamespeak sentences, but you cannot chant.
To ride platforms you need to dismount and then ask Elum to follow you. When both of you are
on the platform, use it.

If Elum spots honey, he will go and eat it. While he is eating, he is useless. He will not
obey any of your orders. To " wake him up ", you need to find some bees and then get close
to Elum, so they will attack him.

Elum CANNOT jump straight up, only can do hops forward, so be careful. Also, you CANNOT hang
from ledges while riding him

6.6 MONSTER INDEX

 If you do not have the manual, then probably you are having trouble with the monster names.
I will try to describe them as best as possible

Bat: needless to explain

Bees: Ditto

Elum: the horse that you ride. Almost the only one that does not attack you.

Glukkons: the executives of Rupture Farms. Tall, brown, and smoking cigars. They appear only
at the end

Mudokons: the guys like you. They are always working. The wild ones can only talk with a
whistle-fart language and tend to attack you if they have a weapon.
 
Paramites: Small, with many legs. They appear only in Paramonia. They tend to attack when
they are in groups. Can be distracted with meat pieces.

Scrabs: Big, with a great chest but no arms. They have long jaws. Run very fast. Attack
their own kind.

Sligs: They have metalic legs, plastic heads with squid faces, and a mean shotgun ( that
fires like a machine gun ) The most common enemy. Fool, almost blind guards. Can be
possessed

Slogs: A big pair of jaws with two legs. Attack relentlessly , but obey some Sligs. They
think of themselves as dogs.
 

7.0 WALKTHROUGH

Since the game is too long, I will break this in stages, one stage per update. Why I am
doing this? I need to live, you know. To make things easier, I will divide the rooms in
paragraphs, so when the paragraph ends, you will know that you must exit that room.
Example:

Run to the left and kill Slig. Go left     ( ROOM 1 )
Mount Elum and jump left                  ( ROOM 2 )
 

7.1: RUPTURE FARMS

 This is where you work, and also it is the starting point of your adventure.
ENEMIES: Sligs only
EMPLOYEES: 28
NOTE: I will mark some areas with an asterisk ( * ) ,and a number, because you need to come
here later, when you have rescued 14 or 17 mudokons. Remember all these places.

7.1.1: ESCAPING

  At the beginning*0, follow the onscreen instructions.
 After using the third door, quickly go right before Slig shoots you.
 You will come to an area with some jumps over land mines*1.
 Now you have arrived to a room with a Mudokon and a sleeping Slig *2 . Now chant until you
possess the Slig. Go left and use the electricity lever. These kinds of levers will turn off
the electric barriers near them. Go right.
DO NOT PUSH THE NEXT LEVER. It is a trap, because it will kill the Mudokon. Go right.
You are in a room with a metalic ring*3 . Go right.
At the end of the corridor there is a sleeping Slig. Kill him and explode yourself. Now make
the mudokons go to the riding platform and go down with them.
Free them and enter the door.

7.1.2: PACKAGING

Lead the two mudokons to the portal at the right and free them. Now go up and right.
You are in a room with a lever next to you, and a Slig below you*4 . You cannot possess it
because of the orb, so use the lever to open the floor and let the Slig fall. Go right.
Deactivate the bomb carefully. Go up.
Walk a little to wake up both Sligs and quickly pull the lever so the Slig to the right
falls. If you do this incorrectly, they will kill the mudokon. Now possess the remaining
Slig and explode him. Now pull the lever to the right and take mudokon to the left and free
him. Go right past the lever you just pressed.
Stay where you appeared and possess the Slig at the background. Explode him. Now roll to the
right.
Climb to the platform and use the lever so the meat saw stops.
Go back to the place where you killed the last Slig and take the mudokon to the right. Make
him stop. Now climb to the platform with the lever and go right.
 Possess Slig and go to the right. Note that THERE ARE MUDOKONS HIDDEN IN THE SHADOWS, so do
not shoot where you cannot see, except in the place with the Slig. Kill him and go right.
Be careful because there are two meat saws. One moves faster than the other. The lever in
that room alternates the speed of the saws, so use this to your advantage.DO NOT USE THE
LEVER IN THE NEXT ROOM, it is a trap, too.
Go right, step next to the Slig, say: " Look out! ", and quickly kill Slig. Use the lever if
you want. It opens the metalic door, but you cannot go there yet.  Explode Slig.
Now go and rescue all the mudokons in that floor, including the ones in the shadows. When
the meter says that you have rescued 14 mudokons ( if you have rescued them all ), go to a
room with a door at the middle and a threatening sign. Enter the door.
Now run to the left until you reach a BOOM machine*5. Get a grenade.
Now run to the right and jump while running to grab to Slig's platform. Climb it when he
falls to the ground. Now throw the grenade ( wait for the fifth bip, then throw it ) to the
security orb. Possess the Slig and go to the left.
Ride the platform until you reach the top.
Now run to the right and you will fall on a platform where a Slig was sleeping. Kill him and
explode your Slig.
Now go left, press the lever so the platform returns and ride it to the top again.
Throw yourself to the place where you killed the last Slig and duck.
Go right into a bonus section. Time the jumps carefully. ( No need to run). Duck at the end
and go right.
Free the three mudokons and go back.
Now look carefully at the platform to the right. It has some debris falling from it. This
indicates that you can hang from this platform and go down. Fall and now you must return to
the * spots.

*0: Go to the first stage of the game and again stand behind the barrel and go down.
Jump to the left and pull lever.
Go down where the lone mudokon is. The Slig will wake up. Quickly hang to his platform and
climb when he falls. Press the lever and kill him. Free mudokon.
Go up and take the two mudokons down. Try not to kill them. Free them too.
Now go up and stand at the right of the middle saw. Hoist and get out

*1: Get a grenade from *2 or *3, now go to the place where you must jump and throw while
ducking, aiming to the mines at the right side of the screen.
When you destroyed them all, go down and again stand behind the barrel and fall.
Talk to a mudokon and immediately fall, then climb again. This way when you climb again, he
will be waiting for you safely. Take him down and stop him.
Repeat the procedure and then free them when they are all together.
The lever here is to change the saw's speed. DO NOT PULL IT. It is not neccessary.

*2: Go to the exact point where the Slig was sleeping. See the barrel at the foreground?
Stand behind it and press D twice.
You will fall into a secret room. Here you must get a grenade, blow the orb, possess the
Sligs and then go down using the surviving Slig.
Turn to the left and kill the Slig. Explode yours.
Now simply go down, blow the second orb and free the mudokons

*3: Pull the ring and fall through the hole.
Get a grenade, stand in the left edge of the platform where you are and throw the grenade
while ducking. BOOM! Get another grenade and go down and right, at the opposite side of the
mudokon. Duck, throw the grenade, blow the land mine and free mudokon.
Get out by jumping through the upper portal.

*4: Pull the lever and fall through the hole.
Go down staying in shadows so the Slig cannot see you.
Get a grenade, and blow orb. Now possess the Slig, and press the lever. Explode him. Now get
another grenade, go up to the highest platform, blow that orb and possess Slig. Explode him.
Take mudokon down and free them all.
Exit through the other portal.

*5: Now that you have the 28 mudokons, go here and get a grenade. ride the platform up and
throw a grenade while ducking.
Fall to the left and duck at the end.
Now roll to the left and you are free. Almost.
 

7.2 STOCKYARD ESCAPE

Enemies: Bats, Scrabs, Sligs, Slogs

Again, I will use the asterisks. This denotes areas where you can rescue mudokons, but you
do not need to visit them to exit the level.

At the beginning, jump over mines and go left.
Stand where you appear ( in this room )and chant, so the mudokon below you can escape ( he
is in the shadows, and if you do not act fast, the Scrab will kill him ). Try not to
activate alarm. Just stand still when a laser beam touches you. If you activated the alarm
anyway, just duck quickly and roll to the left. Exit to the left.
Make the jumps and go left.
Here you must jump to the left ledge. To do so, wait for the Scrab to run from LEFT to
RIGHT, then run and fall from the right ledge. Now run to the left and do a running jump to
grab the left platform, and climb immediately. If the Scrab stands still, then chant and it
will move. Go left. If you cannot do the jumps quickly, chant so the Scrab stops, giving you
some more time.
Make jumps and avoid being detected. Go left.
Jump left and chant at fireflies. They give you clues, so CHANT TO ALL THE FIREFLIES YOU
ENCOUNTER. Go left.
Jump over mines. Go left.
Jump over mine and grab from the edge, so the Slig cannot see you. Climb when he walks to
the left and tip toe into shadows. You and the Slig must walk to the left at the same time,
but you must go behind him, silently.
Hide and wait for him to go right, then get close to the edge and fall when the Slig below
you goes away. Now go left and duck in shadows. Wait for him to go right and go left.
Jump over mine and hang from the ledge. Fall.
If you chant here, you will find a hidden portal*1. Go down and set up bomb. Go left slowly.
Here let a Slig follow you and run to the right ( he must say " Wait! " The easiest way is
to wait until they are facing left. Then walk out of shadows and when they see you, run to
the right )
Now jump over bomb and climb right ledge. The Slig must run and touch the bomb. After he
explodes, go right again.
Now walk silently behind the Slig and climb on left ledge. Go left.
Cross the room, avoiding bats.
Here you must jump to the left. Or you can go down from the left ledges*2
Cross the room. Stand in the edge and go down when the Slig goes to the right. Quickly set
up bomb and climb back. When Slig dies, go to the left. Or if you want go to the right*3
Go down.
Here you can go right*4. Go left and grab a rock from the rock sack. Roll to the left.
Now do not move and throw the rock at the bomb. Go left.
Advance to the left, always hiding, tip toing and following the Slig. Go left.
Here climb, roll to the left and exit the room.
Fall and grab the rock. Go left if desired*5. Climb to the left ledge and JUMP OVER BOMB. Go
left.
Say something to the Slog and run to the right, remembering to jump over the bomb.
Jump over bomb and " Slog goes boom ". Climb to the left again.
Cross this room.
Now fall and go left. You can also go to the right*6
Talk to Slog and run to the right.
Jump and climb the right ledge. Run to the left again.
Run to the left and JUMP OVER MINE so Slog can die. Go left.
You can go straight left if desired*7. Now try to throw a rock while pressing U, so it
explodes a bomb next to Slog. If you think you cannot do it, just stand under Slog's
platform's edge and talk or chant until Slog falls, then quickly climb up. Destroy mines (
throw while ducking ) and jump over remaining bomb. Go left.
Now only do a long jump to the left. ( do not be scared ) and Voil….
Now let's check those * spots

*1: enter through portal.
JUMP IN THE MOMENT YOU APPEAR. Keep grabbed until Slig goes to the right. Follow him tip
toing. Do a running jump and grab to the platform at the right. Climb when the lower Slig
goes away. Now climb where the mudokons are and go left following the Slig.
Here hide in shadows. From this point on, you must move ONLY when the Slig returns from his
watch. ( when he is at your left ). Wait until he goes to the right and returns, then slowly
go right, make a mudokon follow you and hide in shadows again. Repeat. Now, when you have
both mudokons with you, go right and activate bomb, then hide in shadows. When the Slig goes
to the right, follow him silently ( to ensure he dies ). When he touches the bomb, return
left and free mudokons. Now, go right and down, making sure the Slig does not spot you. Jump
and hang to the left ledge, wait for the Slig and follow him. Do a running jump and grab to
the left ledge. Climb when Slig disappears and exit through portal

*2: You cannot do this yet.

*3 Go to the right after Slig explodes, grab a rock and enter portal. Climb and follow Slig.
Remain in shadows. Follow Slig and run right, falling. This could be hard to do without
being shot. Possess Slig from your current location. Make him go down, where two Sligs are
guarding. Say: Look out! and kill them. Explode Slig. Free mudokons. Go left.
Exit through portal

*4 Grab rocks and go right. Destroy land mines ( all ) and enter portal.
When you enter, immediately roll to the right and enter pipe. Exit through right's end.
Now jump over mines while hiding in shadows. Climb to the left ( where upper Slig is ) and
jump to the right. Hide there. Now roll and cross pipe. In this corner you are safe. Now
possess them. The lower Slig will explode. With the surviving Slig go to the left.
Kill the Slig next to you, then go down and kill the other Sligs. Explode yours.
Now go to the left and free mudokon. Go to the lower right and exit through portal.

*5 Grab some rocks and go to the left, where it appears to be a wall. You will fall.
Now throw rocks where the land mines are and destroy them. Chant to open portal. Now run to
the right and roll where the bombs were. Run and grab to the right ledge. Now wait for the
Slog and return to the left, and enter portal.
Go tip toing to the right.
Climb to the left ledge. Go left and chant, so the portal opens. Go right without leaving
platform.
Chant to free mudokon. Run, fall and grab to right ledge. Wait for the Slog and run to the
left.
Enter through portal.

*6 Go right and down. Open portal and enter through it ( from left to right ).
When you appear RUN TO THE RIGHT. ( although the Slog is asleep, it will wake up soon and
kill you if you tip toe)
Climb on platform and enter door.
Now you are in the background. Free mudokon and go to the left.
Open the portal. Return and enter door.
Now, run to the left and exit through portal.

*7 This is only a trap. Makes you repeat a lot of work.

 
7.3 MONSAIC AWAKENED

Enemies: Native mudokons, harmless Sligs

Go to the left.
Use stone and jump to the left.
Now you are in front of an aggressive mudokon. If you walk toward him he will shoot you, so
stay where you are, listen to the code and repeat it. He will not attack if you fail, so try
again. When he disappears, hang from the ledge and go down.
Possess Slig. Go to the left.
Kill Slig and explode yours.
Enter door.
Here roll through the " dog house " and go right.
Practice entering wells if you want. When finished, enter door.
Go down and left.
Climb and go left.
Use stone and climb.
Go left.
Mimic mudokon.
Use stone and jump left. Pull lever and use well.
Imitate mudokon. Go left.
Enter door.
Go right, use stone and then use well.
Use stone and follow map.
To get rid of bees, run past a mudokon, and the bees will attack him instead of you.
After exiting door go right.
Mimic mudokon, use stone and pull lever. Go right.
Do a running jump to the right.
Jump left and enter door.
Go right and use stone.
Go right past the wells.
Use the stone and pull lever. The Sligs cannot harm you. Go left.
Now enter the well you want. Paramonia will be FAQed first
 

7.4  PARAMONIA

Since I need to finish this FAQ quickly, I will skip the mudokons that appear here. I will
post that info when I complete the FAQ. Thanks. I will also forget the mudokons from here
on.

Enemies: Paramytes, Sligs, Slogs.
 

7.4.1 DOWNTOWN

Go right.
Use stone. Go right while tip toing
Activate bomb and climb up. Boom! Grab a rock. Go right.
Pull lever and throw a rock with U. Go left.
Use well.
Pull ring and fall to the left.
Mount Elum. Go right.
Jump and go right.
Now walk to the right until mudokon greets you. Mimic him and ride platform. Go up.
Elum will eat honey. Throw a rock to the bee hive, so the bees interrupt Elum. Avoid bees.
Stop Elum. Go right.
Go right and turn off bomb. Go left.
Ride Elum and go right.
Make jumps until you enter the tunnel.
Go left slowly. Stay in the edge and jump. Dismount Elum. Go up.
DO NOT PULL LEVER. Climb and use well.
Possess Slig. Make him go down, falling to the left.
Fall to the right and kill Slig. Fall to the left.
Now fall on lever and touch a mine.
Jump to the left and go down the same way Slig did. Pull lever. Jump over mine and go down.
Ask Elum to follow you, then ride platform up.
Climb on Elum and run left, making all jumps. Enter tunnel.
Dismount Elum and stop him. Pull ring.
Go down.
Use stone and pull lever. Use well.
Pull the ring to the right. Go down again.
Use well again.
Take Elum to the left and go down.
Repeat password. Use new platform and go left.
Go down.
Make Elum follow you off the ledge. Go left and down on the platform.
Make Elum wait and possess Slig. Go left, kill Slig and go left and down.
Go right.
Kill Slig quickly. Explode your Slig.
Ride Elum and run left, making long jump. Enter tunnel.
Dismount Elum and possess Slig. Go right.
Kill second Slig and explode yours.
Go down and use well.
Enter portal.
 

7.4.2 TEMPLE A
 

Go right.
Go right carefully and immediately go left.
Enter the well. Possess Slig. Go right. Kill Slog and go down ( you can take Slog with you
if desired ).
Go right and fall.
Go down when Slig is facing right and kill it. Kill Slog too if you make it follow you.
Explode Slig.
Use well and go right.
Jump and pull lever. Wait for the platform. Ride it down.
Go where you killed the Slig and go right.
Enter door.
 

7.4.3 TEMPLE B

Here you can see eight different doors. Two doors are closed: the door you used to get here
and the big door at the top. This door will open when you have lighted the six flintlocks
located in each of the six open doors. I will try to do a diagram of the doors location. In
case you cannot read it, I will FAQ the doors from top left to bottom right.
 
 

                                Big door
 

        #1      #2                              #3      #4
 
 

        Start                                   #5      #6
 
 
 

#1: At the beginning climb left.
Go left.
Now stand at the edge and jump left, then jump right, hang down and pull lever. Roll to the
right.
Now climb again and go left.
Go up past the far away mudokon and reach the top. Look for falling debris and climb.
Grab meat and go down where the paramyte is. Throw the meat to the right. Get code. Go up
where mudokon is.
Repeat code ( you need to use the rings several times so learn that code ). Go where the
flintlock is.
Use rings. Pull lever. Go up.
Repeat code. Go to the top.
Now climb where the meat sack is and use rings. Climb and pull lever. Go down to the
mudokon.
Use well.
RUN LEFT AND CLIMB. Exit

#2: Go down and left.
Go right when Slig sees you. Run and climb to the right. Possess Slig. Go left, kill Slig
and explode yours.
Go left.
Jump to the left.
Now do a running jump to the right, causing a rock to fall. Grab it and go right.
Roll into hole and go right.
Throw rock to destroy mine.
Go left, where the balls are hanging ( the boulders!)
Jump to the left when the balls are in the background. After each jump duck to avoid bats.
Go left.
Tip toe and set up bomb. Run to the right. Boom! Go left.
Pull lever and touch stone ( this gives you a song. You do not need to learn it, but you
need it to exit. Think of this song as a key to exit the level ). Go right where you
exploded the mine with the rock.
Now chant to possess the bells. This is the " padlock ". Exit.

#3: There are points in the floor ( tiles ) that release falling barrels when you step on
them. Learn where they will fall ( As a tip, they will not fall on the tile ). Go left.
Make paramyte follow you ( do not talk to it, just let it see you ) Go right.
Crush it with one of the barrels that fall next to the bells. Go right.
Attract the 3 paramytes that and kill them with the barrels ( where you need to roll ). Go
right.
Pull lever. Go far left and get song. Go left where the bells are.
Chant. Exit

#4: Go right. Make jumps. ( remember to duck under bats )Go right.
Deactivate bomb when bat goes away. Climb right and then climb up.
Turn off bombs, pull lever and go left.
Silently stand under ring and face to the right. Pull ring and get ready to RUN! ( to the
left, of course )
Climb and go right and down.
Return to the beginning. Exit.

#5: Climb up.
Go to the right.
Throw meat to the left and go right.
Step on the tile and run to the left.
Grab to the platform where the meat sack is. Grab meat. Go left.
Jump and go left.
Throw meat trying to make it land below barrel ( in shadow ) Use lever. Splat! If you do
this right, the meat must keep there, so go to the left, attract the paramyte and Splat!
again. If the paramyte eats the meat, you must go to the right to get some more. Go right.
Hang down from the RIGHT. Go left.
Climb and get music. Get some meat and go left.
Now quickly throw meat to the left, or else! Go down.
Now touch the meat sack. When the meat falls, the paramyte will jump at you and will eat the
meat. Sometimes it cannot do the jump properly and dies. If it managed to do the jump, then
pick the meat while it is trying to eat it. Throw the meat to the pit ( with R ) The
paramyte will follow it. Fool! Grab more meat and go left.
Go down and walk to the left. When you see the 2nd. paramyte falling from the ceiling, then
quickly climb to the right. Stay at the edge and throw meat with L, so you hit the bee hive
and it falls. The angry bees then will kill the two paramytes. When the slaughter finishes,
go down and pull lever. Go left.
Go up where you killed the paramytes using the falling barrels, then go left.
Chant. Exit

#6: Follow paramyte. When you enter the room with the meat sack go up.
When you reach the top, go left.
When you get close to the lever, the boulder will chase you. Run to the right.
When it stops go left and roll.
Get music and go right.
Climb where the boulder and the lever were and pull lever.Go right.
Use wells.
Pull lever and use wells.
Go down.
Stand under meat sack, grab meat, and walk six steps to the left. Then throw meat to the
left. ( Throw it without leaving the room ) Now quickly run to the left.
Climb to the left. Chant. Exit.

Now you can enter the big door
 

7.4.4 PARAMONIAN NESTS
 

You can use wells to explore only. To advance you will have to venture through the dark
zone. In all this place you must move FAST:

Climb up.
Hang to the left. Wait for the paramyte to fall, then climb.
This platform where you are now will be called " 1 ". Go to the right, following paramyte
carefully. Return to 1.
Now jump again to the right and follow it again. Walk to the right until a wood platform
opens. Return to 1.
Now jump to the right and go right. The paramyte has fallen. Jump over small gap, then run
to the right.
Now jump to the right and climb. Jump up and keep grabbed until paramytes fall, then climb.
Climb left,  climb right, climb up.
Roll under object and hang to platform. Wait for them to fall then climb, and roll to the
left. When you fall run to the left.
Jump to the left, jump and grab to the left ledge. Wait for them to fall and climb up. Duck
and roll to the left.
Go under obstacles and go left.
Run to the left.
When you see the light, climb to the left, then IMMEDIATELY enter well.
Grab meat and enter right well.
Throw meat to the right and enter door.
Now chant from there and enter portal.

Now you return to Monsaic Awakened, simply go left, jump, enter door, go right, pull lever,
go left and enter Scrabania.
 

7.5. SCRABANIA

Enemies: Scrabs, Sligs, Slogs.

Ah, the long and awful Scrabania! Where 6 mudokons are trapped. Well, since it is your first
visit, then walk to the downtown, then visit the Temple. Later, you will come back to rescue
them.
 

7.5.1 DOWNTOWN
 

Remember that you can stun Scrabs using the chant. This is incredibly useful. It can save
your life if you missed a jump, or need more time to solve a puzzle. Also, it lets you walk
and stun, walk and stun, so this way you can stop the Scrab.

Go to the left.
Jump over mine and hang to the left. Climb when Slig goes left. Follow it tip toing and turn
on bomb. Run to the right. Boom! Go left.
Climb and pull lever, so you can crush the Slig. ( Watch the "X" on the floor )Go left.
Now stay under big rock and pull lever. Go right to the beginning.
Use well. Pull lever and use well. Go left.
Use well next to mine.
Possess Slig. Explode it.
Use well.
Pull ring. Hang down carefully.
Ride Elum.and run to the left.
Jump. Enter tunnel.
Go right and jump. Go right.
Dismount and use platform. Go down with Elum.
Stop Elum. Repeat code and go right.
Use rings. Go left.
Climb, go right and use lever. Go left.
Go down. Repeat code. Go right.
Go down using platform.
Use rings with mines to the right. Climb and get code. Go left and up.
Go left. Repeat code. Go right.
Go down, where a mudokon is.
Now, duck and carefully roll and stay under bomb. Repeat code while ducking, and when
mudokon moves the bomb,stand up and use the rings. Go up where Elum is.
Make him go down where you destroyed the bombs. Now mount him and jump to the right. Go
right.
Now run avoiding the bombs and making jumps until you reach the exit. If you avoided the
first set of bombs successfully, you can continue untouched as long as you keep moving.
Go right.
Dismount and go up.
Elum will eat honey. Go down using right platform.
Go right and cross two rooms.
Make jump and go right.
Roll to the right.
Stay behind rock and pull lever. Go left and use well.
Get rock and go up, until you reach a new place.
Climb, duck and throw the rock at mine. Go left.
Repeat code and go right.
Go down where Elum is.
Go right.
Roll under cactus, then climb right and up.
Pull lever and go down.
Now quickly run to Elum and touch him.
When he is free of bees, go down using right platform.
Mount Elum and go right. making all jumps. Stop when you see the land bomb.
Dismount and use well.
Turn off bomb. Duck and roll to the right.
Use well located next to the cliff.
Jump left to release rock. Jump right and go down.
Pick up rock and throw it with L at mine. Go up.
Jump left. Go down.
Get code. Go up.
Jump right. Go right.
Repeat code at the background mudokon, then go left.
Go down.
Go left.
Use rings to explode bomb, and orb. Possess Sligs. Get rid of them. Use well.
Mount Elum.Go right.
Go up.
Go right.
Make jumps. Enter tunnel.
Go right. Dismount and hang down.
Use lever and climb.
Mount Elum and time your jump. Go right.
In the next few rooms, a bomb will follow you. Make jumps until bomb disappears.
Stop. Dismount and climb up.
Possess Slig. Go right.
Go down.
Kill Slig and go down.
Fall to the left and pull lever.
Go right using Elum and make jumps. Stop when you see the small gap. Dismount and go tip
toing to the right. Cross the room and go right.
Jump over mines and duck to avoid the bomb. Go right.
Repeat code. Pull lever. Go left.
Use rings. Go right.
Use well.
Possess Slig. Go right.
Kill Slig. Explode yours.
Use well. Go left.
Ride Elum. Go right and make jumps.
Now you have to abandon Elum. ( Sniff! ) Climb and go right.
Use well.
Get close to well and use it when bomb is about to touch you. If done properly, the bomb
will explode without killing you. ( Nice bug! ) Repeat code. Use well.
Go right.
Repeat code. Use rings.Go right.
Use well.
Use stone. Go right.
Chant and run left.
Use well and run to the right.
Enter portal.

7.5.2 TEMPLE A
 

At the beginning, go right using the roll and hiding behind rocks. Jump over mine.
Deactivate bomb. Do a running jump over mines. Go right.
Jump over mine. Enter door.
 

7.5.3 TEMPLE B
 

Again: from top left to bottom right:
 
 

        Start                                           #1
 

#2      #3                                      #4      #5

        #6              Big door                #7      #8
 
 

#1: Go left.
Get song. Go right.
Go right and climb.
Go right.
Now go left and climb left.
Go right. Climb right. Use well.
Go right.
Use lever when Scrab is at the right and run to the left.
Roll under object. Jump left. Roll and fall to the left.
Now fall and use platform to go up.
Chant. Exit.

#2: Grab a rock and hang down.
Go down and left, chanting often to stun the Scrab. Hang down to the left.
Roll right.
Throw rock at mine. Get song.
Look for falling debris and climb there. Go left.
Pull lever. Go where you grabbed the song.
Now roll to the left and climb.
The Scrab that was there disappeared. Climb and go right.
Jump over hole and go right. Chant. Exit.

#3: Go left and pull lever. Climb back to start door. Now go to the right and enter well.
You must do this while chanting. Use well.
Go right and use well. Get song.
Do a running jump to the left and run left.
Climb to the left. Fall into well.
Climb up and pull lever. Go down.
Pull lever and run to the right.
Use left well.
Pull lever. Hang down.
Go down and left.
Enter well from its right side. Look for debris and climb up. Chant. Exit.

#4: Go down using left ledges.
Wait for the Scrab to fall off, then climb where it was and pull lever. Jump left. Run left.
Climb and get song. Go left.
Run and do a running jump and climb. The Scrab will not attack you. Chant. Exit.

#5: Go right. Proceed until you see the Scrab, then run to the left and use well.
Go to the right and climb. Go down and use platform. Go down.
Go right.
When you see the Scrab, go left and climb.
Wait until the Scrab is on platform and pull lever. Go right. Use lever. Go left.
Climb and use well.
Use well entering from the right.
Get song. Go left.
Pull lever. Go right.
Use well.
Go down and ride platform down.
Go right. Chant. Exit.

#6: Avoid bomb and go down.
Use lever to kill Slig ( again, use the "X" ). Go down when the other Slig is facing left.
Hide behind rock. Roll to the left.
Hide again and possess Slig. Stand at the right side of the lever and pull it, then get
ready to fire! When you are done, go right.
Kill Slig and explode your Slig.
Enter well and go right. Get song. Use well.
Chant. Exit.

#7: Go down.
Go left.
Climb, then go right.
Climb right. Pull lever. Use well.
Pull lever. Go right.
Get song. Use well.
Go left.
Climb when you see the bells.
Chant. Exit carefully.

#8: Run to the right and climb.
Pull lever. Go left.
Wait for the Scrab and then go left and climb.
Go up.
Go left.
Run to the right and roll into corner. Pull lever twice. Wait for the platform and go left.
Get song. Go right.
Go down.
Run to the right and climb again. Go right. Chant. Exit.
 

7.5.4 SCRABANIAN NESTS
 

Go right. Make three jumps to the right, then climb to the right and go up.
Climb on platform ( CHANT! ) and go up.
Run to the right and climb on platform. Go up, then immediately go down.
Now chant, and you will make fall the Scrabs that are under you. If they do not want to
fall, stop and chant again. If only one falls, you are in deep trouble. When they fall,
chant until they fall again. When succeded, go up.
Climb up and go right.
Make jumps and go right.
Roll to the right then run to the right.
Climb in the right ledge. Now jump and run to the left. Pull lever. Scrab dies. Go down and
right, and pull lever to the right. The barrels stop. Enter door.
Again, stand there and chant. Enter portal.

Now go to the left, jump and enter door. Go right and stand next to the lever. Chant and the
Shrykull will kill anyone and destroy anything. Climb and go right. Enter portal.
 

7.6 STOCKYARD RETURN

Yes, you are returning to Rupture Farms. This stage is shorter than Stockyard Escape, but it
has trickiest traps.

Enemies: Sligs, Slogs, Bats.

Climb up and right.
Avoid being detected. Go right.
Run right and climb. Go right.
Avoid detection and pull lever. Go left.
Run to the left and climb. Slog goes boom again. Go right.
Go right without climbing and get rocks, avoiding detection. Go left.
Climb and go right.
Jump over mines, avoid beams and go right.
Now throw the rocks at bombs. You will have to go for rocks and return here again. When you
destroy all four bombs, go right.
Climb and run to the right, making sure you hit the rock sack. Run to the right, roll under
Slig and climb to right ledge. Now jump to the left and fall, rolling left.
Run to the left and climb left. Search for the rock and grab it. Go down and right again.
Climb to the same ledge you did before but this time go right.
You will see a portal guarded by mines. Throw a rock to any of the mines ( while ducking )
and repeat all the procedure to get rocks. If you are cunning, you need to blow only two
mines. Enter portal.
Here jump to the right, next to the bomb. AVOID DETECTION BY ALL MEANS. Deactivate bomb. Now
do a running jump to the left and keep grabbed letting the beam detect you. A Slig will
fall, when it falls you will climb and wait for the Boom! DiscothŠque ! then fall again and
pull the lever ( It is next to the mine Slig just touched ) Now do a running jump to the
right and climb. Go right.
Now wake up the Slog. When it tries to bite you from below go left.
Now jump and fall on the deactivated bomb. When you see the Slog coming for you, run and
climb to the left. Another one bites the bomb! Now fall again and jump over mines at the
right. Go right where Slog was sleeping. Hang down. Enter portal.
 
 
 

 PLEASE WAIT FOR MY NEXT UPDATE, WHERE I WILL CONTINUE THIS LONG WALKTHROUGH. THANK YOU. I
WILL TRY TO UPDATE THIS FAQ AS OFTEN AS POSSIBLE

 
8.0 CREDITS
 

Gregorio Diaz       EL COMPY: the writer of this FAQ

GT Interactive: the makers of the game

CJayC the FAQ keeper at www.gamefaqs.com: he publishes my FAQs and also gave me the reason
to write this one. Thanks for mantaining that awesome website.

Randy  ([email protected]) for his method to make mudokons go down ledges.

Games Domain: they also publish my FAQs, but you never know it unless you have a friend
telling you that the FAQ also appear there.
 
 

And thanks to all the readers of this document, especially the ones that follow my Section 3
requirements. You can join us in the Credits section by submitting your codes, tips,
corrections at:

[email protected]

As Robocop says: " Thank you for your cooperation"